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[attr="class","ihead"]BRIEFING & DEBRIEFING
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All non-traditional challenges take place in the form of Military Field Exercises. As with all military operations, challengers will be briefed before the challenge, and debriefed after it.
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A map of the installations will be provided to the challenger during Briefing. They will also be allowed their choice of
loadout in the form of a selection of items, each with a mechanically relevant effect.
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Debriefing is essentially an after-interview. The challenger's many choices will be questioned; answer honestly. The Orbeetles are watching.
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[attr="class","ihead"]THE GAMEPLAY
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There’s elements of Choose-your-own-story, as well as an economy of actions.
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Missions are timed. The Challenger has 10 posting rounds to accomplish their objective.
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Player’s have an economy of two actions per round. Their commands are:
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- Move [1-2 squares, provided no insurmountable obstacles; All Trainer movement is stealthy, so long as one evades a guard's line-of-sight.]
- Action Command (Can be anything; using a pokemon move, commanding a pokemon to scout, attacking a guard, etc.)
- Shoot [2 bullets, target can be up to 4 squares away, provided no cover/obstacles. Difficulty may increase with distance.]
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The player can Move twice if desired. They can forego moving at all and make two Action Commands instead as well.[break][break]
[attr="class","ihead"]ACTION COMMAND
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Every round, the player is free to decide what they'll do and how they'll handle their current circumstances. For every Action Command taken, they must roll a dice.
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As the DM, The Gym Leader looks upon their actions, judges the level of risk and reward on a (Low | Mid | High) scale each, and then determines if the result of their roll was enough.
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The consequences of a failed roll are context dependent.
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A Growlithe failing a roll on an attempted Odor Sleuth may simply not find anything, or even lead their trainer astray, but not immediately pay any consequences other than lost time.
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A Growlithe failing a roll to scout an as-of-yet unseen, unexplored part of the map
will be taken out.
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Your pokemon can only attack someone/something it can see, and only with the means available to it. For example, If it doesn't have incredible speed, or a move of considerable range, then attacking a far away enemy is either impossible or of exceedingly high risk/difficulty.
If the player is not entirely certain of whether an action would or wouldn't cost a pokemon, feel free to ask the Leader directly.
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Despite its mechanics, the game is fairly free form, and so, if a Challenger is uncertain of whether something is allowed or how a specific action they have in mind would play out, they are encouraged to discuss it directly with the Gym Leader over Discord.
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[attr="class","ihead"]CHOICES
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Sometimes, players will be given 2 to 3 choices to make based on their previous actions. These choices are context dependent, and generally offer both something to gain and lose. Choices don’t cost the action economy.
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[attr="class","ihead"]SUCCESS OR FAILURE
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The challenger will succeed if they achieve the primary objective.
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They will fail if they:[break]
- They (the trainer) are taken out.
- All of their pokemon are taken out.
- Break some mission-specific imperative.
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[attr="class","ihead"]HALL OF FAME
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Please fill out the application for challenging the gym. The following form is considered in-character knowledge and will be processed as such.[break][break][break]
[div align="justify"][size=1][b]name:[/b] @yourname [break]
[b]challenge:[/b] non-trad [break]
[b]pokemon:[/b] [break]
pokemon — ability / move | move | move | move | move | move [break]
pokemon — ability / move | move | move | move | move | move [break]
pokemon — ability / move | move | move | move | move | move [break]
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Credit to Spiral for the template.
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